Saturday, 8 February 2020

FMP - Icelandic House (Week 5)

To model my assets I'm working through the priority list from Architecture to Furniture then to smaller assets. This week I focused mainly on the furniture modelling them to a readable degree. I will then move to smaller assets then go back through each asset to refine them and make ZBrush high polys for certain assets.

Here's the furniture I've been working on this week:
Assets in the scene:

The plan for this table is to hopefully bake the pattern to the legs to fake the ornate mesh.
For the lounge chair I have created the wooden base so far and I want to take it into Marvellous and inflate the fabric to create a leather cushion.
I had a quick go at this before leaving this evening.
I used the elastic seam in Marvellous Designer along with using pressure to inflate the fabric slightly.
It does need a few adjustments still and I need to sculpt in extra detail in ZBrush too but it's good to know this method works well and it is quick to do.

Screenshot update:

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