Friday, 6 December 2019

Professional Brief Test (Playground Games): Week 3

Day 11:

Today was a day of experimenting with ideas. I used the animation in 3ds Max to make the Oranges fall into the basket and then attempted to turn this into a plane. It looked.. interesting. I then tried to retop the whole mesh and it came way over budget and looked a bit like melted cheese.
From what I learnt today I gathered to combine both of these methods and retop some fruit on top along with planes.

Day 12:

After staring at oranges all day yesterday I decided to test the method on the lemons, a much simpler model.
 Yes it looks a bit crunchy close up but.. it worked! It definitely looks like something I've seen in games before and when the asset is all together, and you look from a distance it will look a lot better.
I was trying to make the fruit a bit bigger to use less tris but the lemons in particular just look odd so i'll have to shrink them down. I'll come back to them last as for now I just want to get all the retops for the fruit done.

I have also gone slightly over budget, but I thought best to go over and then reduce it after when I know where all the hidden faces will be.

Day 13:

I've been rather caught up with how to do the fruit I hadn't got round to doing the cart. It was a nice break as I find hard surface a lot more enjoyable and relaxing than organic modelling.
I mirrored the Cart to save texture space

I was really happy with how the bake went. I don't know why I haven't baked in Marmoset for previous projects as it's so quick and easy to fix errors in. 
I then took the bake into painter:
I modelled out the bolts and screws in max and baked them onto a plane in Marmoset.
I definitely want to revisit the bolts another time to fix the jarring gap between the wood. A bit of extra geometry would do the trick.
The cart is currently at 1,930 tris.

Day 14:

I spent most of today unwrapping fruit as I had done the boxes already. I think some of the geometry still needs tweaking but I know it's something I can still do at the very end so I'm going to keep pushing forward for now and come back to that at the end if I need to.
I also didn't have the tri count or time to make the pineapples so I have left some space in the unwrap for it if I can fit it in at a later date.
Lowpoly fruit
Highpoly fruit

The bake needed some adjusting, and I was having a lot of issues with skewing in Marmoset as when I baked it kept on resetting my painted skew. I later found out this is a bug with the version of Marmoset I was using (3.04) which I managed to find fixes for.
After baking I went back and duplicated the baskets and deleted all the hidden faces.
Low poly:
Vertex painted high poly:
This is the finished bake in Painter before texturing.

Day 15:

I projected the fruit as I had planned previously. Although I think from Painter to 3ds Max and back again the colours did alter a bit so I did have to tweak them. Along with adding in roughness variation. 
For the printed boxes I went and made a simple version of the illustrations which I then projected on.

I definitely want to work on this project more as there is a lot more I can go into detail with, especially on the texturing side of things. I also would like to add in extras bits and make a ground plane for the finished asset, but for now it's time to hand in.

Here's a quick render of my fruit cart so far:

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