Caged Rocks - Continued
To make the caged mesh I used the conform tool in 3dsMax to mould them around the rocks. I later went in to add some more topology in areas where the mesh was too sharp or harsh.When texturing the rocks the edge wear wasn't very noticeable, and from a distance the rocks looked like blobs. I decided then to make the edge-wear super intense close up, they seem a bit harsh but as this is for a racing game from a distance it helped define the shapes more.
Vegetation and Foliage
For the plants in the environment I decided to take the approach of using alphas and painting colour into them. This is a very simple way of doing foliage but can be quite effective if it's done well.
I picked out 3 distinct plants from the environment to start sketching a rough silhouette of and then blocked in some rough colour.
As transparency is expensive and more so than polys, I added a few more to cut the alpha down. I shaped and bent the foliage as much as possible to make it look less like a plane and more believable.Trees
For trees I decided to photobash some leaves together to get an idea of the shapes that would work best to create the foliage of a tree. I wanted the tree to look full and bushy therefore I added as much thickness to the leaves as possible.I used these blobs to work out where each bunch of leaves were going to go and duplicated them around until I got a look I was happy with.
Again I had made the vegetation way too saturated! but I was surprised how well the trees came out. I went back into Photoshop and painter and made some tweaks here and there to make them blend more with the environment.
After dulling the saturation and putting some atmospheric fog in, it's starting to shape up and come together a lot more.
More Rocks
To break up the terrain I used my previously made rocks, which I baked and textured in Substance Painter.
Feedback
After receiving feedback and talking to peers I made a list of things that needed to be altered and stuck out harshly as obvious issues.
The main issue was the terrain at the back (circled in yellow), as this had a lot of light hitting it and drew the eye too harshly. Even though this is what the vegetation appeared like on the terrain on google maps, my tutor advised to use my artistic licence and go ahead and break it up with trees. I also created a material instance to vary the colours of the trees.
I tried to use as few decals as possible to dress up my scene as they can heavily effect a games performance. I also added a darker value of the road texture and vertex painted it to add some variation to the road. To make this work I did have to add in extra polys to the road for this to be applied well.
It was a shame I didn't have enough time to do the bins and the rubbish around them but I think there already was a lot to do on this project. There are a lot of things I want to improve on, especially the decals and vegetation. It would be great to have a go at making the foliage in Zbrush and then bake it down to a plane. There is also a lot of unfinished assets and parts of the environment I would like to do to enhance the overall project such as lighting and playing around with a different sky box.
I tried to use as few decals as possible to dress up my scene as they can heavily effect a games performance. I also added a darker value of the road texture and vertex painted it to add some variation to the road. To make this work I did have to add in extra polys to the road for this to be applied well.
It was a shame I didn't have enough time to do the bins and the rubbish around them but I think there already was a lot to do on this project. There are a lot of things I want to improve on, especially the decals and vegetation. It would be great to have a go at making the foliage in Zbrush and then bake it down to a plane. There is also a lot of unfinished assets and parts of the environment I would like to do to enhance the overall project such as lighting and playing around with a different sky box.
For now though I feel like I had a good shot at this project, especially considering I was learning a lot of new workflows and software. I'm happy that I have learnt a lot through it too. :-)











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